Crew members, including senior officers, could be injured as well; again, their recovery depended on the skill of the chief medical officer, the sickbay technology available, and the number of medical staff. Upon successful completion of the mission, the user was given the choice to keep the ship at its present location or return it to the home starbase; a certain amount of credits were also deposited in the user's account. The user could select a variety of Starfleet personnel as crew, ranging from the main characters to minor characters from the four Star Trek series that existed at the time. It begins a decade before Star Trek: The Original Series and follows the crew of the USS Discovery. This was intended so that players could include themselves on the crew. Star Trek: Starship Creator Deluxe lets you design and build your own starship, then send that ship out on missions across the galaxy. Read reviews and ratings of Star Trek: Starship Creator from our experts, and see what our community says, too! The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. An expanded version was subsequently released as Star Trek: Starship Creator Deluxe in late 1999 which added further starships, missions and customization. The other aspect of the crew screen, the complement-breakdown aspect, allowed the user to devote a certain percentage of crew to different disciplines, such as command, sciences, security, medical, and operations. A heavily-loaded ship would generally be much slower and less responsive than one with a more balanced complement. Because of this function, the sequel was often packaged with Dominion Wars. This ability was the source of a cheat, as the same ship could be imported and decommissioned multiple times, in each instance refunding the same amount of credits to the user's account. Star Trek - Starship Creator Warp II Hint: ----- Submitted by: Adam AdamMAXIS@AOL.com Note: Star Trek Hidden Evil is required for this trick. and Starfleet | Klingon Empire | Romulan Star Empire | | Other Races | | Star Trek | Battlestar Galactica | | Babylon Five | Space Battleship Yamato | Back to the Main Schematics Homepage While this sounds interesting for Star Trek fans, those looking for gameplay won't find much here, as the game has minimal interactivity. "[14], The game was re-released as a "Deluxe" version in late 1999. The ship traveled across a two-dimensional grid, while symbols and icons related to the mission appeared on the grid. [3], There is also the ability to import photos into the game to create new characters, as well as writing the related biographies. He described it as "It's just a thing to goof around with, if you're so inclined and have no life. Released: Download Starship Creator 6.0.2.32 from our software library for free. The sequel added some new classes of buildable starships and was backwards compatible, which allowed for importing of starships created in the original Starship Creator,[17] as well as exporting vessels to the multi-player mode of the 2001 game Star Trek: Deep Space Nine: Dominion Wars. It also included seven new missions, as well as the ability to send two ships on a mission at the same time. The mission could be aborted at any time, returning the user to the fleet screen. He said that while he enjoyed the experience on "some weird level" as he "really enjoyed taking a back seat and watching scenarios unfold", but suggested that it would have been far more popular with improved graphics and a greater emphasis on action. Reference #: Engage yourselves in our official Star Trek memorabilia! Additionally, one component generally depended on another; for example, a shuttle could not be launched without a shuttlebay, and a powerful warp drive could not be supplied by a weak warp core. Star Trek - Starship Creator Extra Buying Credits: ----- First you need to create a ship using as many credits that you can, the more you use the easier this trick will be. [8], Review aggregator GameRankings has given Starship Creator a rating of 60%, based on a single review. Very little input was needed from the user since the mission scripts were not designed to be interactive; the mission simply ran until completion or until a systems failure or lack of equipment caused the mission to end. The Constitution class appears from Star Trek: The Original Series, while the Galaxy class seen in Star Trek: The Next Generation is also present. The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced. Assigning them to a position had an associated credit cost based on the experience of the officer in a particular area; the more experienced the officers were in a position, the more expensive they were to recruit for that position. Well, now you’ve got your chance. A summary of the ship's systems and assigned crew could be reviewed, reports from past missions accessed, a new mission selected, and vessels selected for refit, repair, or decommission. Premium members may REQUEST new trainers and cheats using our request system as long as the game has not been permanently retired or multiplayer only in nature. "[10] The German magazine GameStar gave Starship Creator a rating of 30%, calling it an "idiosyncratic piece of software" that would irritate gamers, and is only of interest to Star Trek fans who want to debate the differences between starship classes. Stardate: [15] The official website also contained the downloads to add the main characters from the Star Trek: New Frontier series of books to the game. (The add-on pack could also be purchased on a separate CD which required the original Starship Creator program.) The game style of Star Trek: Starship Creator allows for players to create their own starships, equipping it with technology from the Star Trek universe. Components also had a credit cost; more advanced and elaborate systems cost more than basic ones. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the Star Trek universe, including those from both the various series and the film series. Imergy Sometimes, the main grid would cut away to different animations related to the mission. Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. Six are Starfleet class (Galaxy, Constitution, Intrepid, Sovereign, Akira or Defiant) and the other is the Klingon B'rel class. [4], The starships featured in the game are a cross section from all of the television series seen so far. The number of personnel in the crew complement was determined by the number of crew quarters units that had been installed at the Systems screen. Once the user had chosen a satisfactory design for the ship being built, it was named and a five-digit registry number randomly assigned, or a four-digit one for the Constitution-class. The current installation package available for download occupies 40.4 MB on disk. Star Trek: Starship Creator . The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer. System Requirements: This sequel to Starship Creator adds a new Mission Creator, which is floatchart-based for ease of use. Create your own Federation Starship, outfit them with the latest Starfleet technology, crew them (even create your own crew members), then send them out on different missions! [16], The following year, Simon & Schuster released a sequel entitled Star Trek: Starship Creator Warp II. Also in the game is the Miranda class, which first appeared it in Star Trek II: The Wrath of Khan, and the Sovereign class which was introduced in Star Trek: First Contact. In Warp II it was also possible to export the created ships and import them into Dominion Wars. New features included three new starship classes – Akira, Oberth, and Prometheus, several new missions, the ability to assign custom registry numbers, the ability to import .jpg file types for crew portraits, new commands for custom missions, the ability to run two ships on the same mission simultaneously (yet independently), and a number of bug fixes which had plagued the original program engine. [7] Writers such as David Alan Mack were responsible for the creation of the missions seen in the game. Starship Creator Warp II is the latest iteration of the "Starship Creator" where you creat your starship, crew them, and send them out on missions. Star Trek: Starship Creator is a Simulation game, developed by Imergy and published by Simon & Schuster, which was released in 1998. Once a ship was taken to this point, it was possible to go back to each and every previous screen and modify each of the parameters. Elements in the game were created in conjunction with the technical advisers for the series and films, such as Mike and Denise Okuda. Star Trek: Starship Creator [1] The game includes the option to run in background mode, so that missions can be undertaken while the user conducts other tasks on their computer. The official website also contained downloads for the characters from the Star Trek: New Frontier series of books. Reception by critics for Starship Creator was negative, with criticism directed at the gameplay and graphics, and the suggestion was made that the game would only appeal to Star Trek fans. The game allows the user to create their own starship, crew it with personnel from the Star Trek universe, and send it on a mission to evaluate its performance. Fixed a bug that allowed Young Officers to be able to select Commanding Officer role. PC Games, another German magazine, gave the game a score of 27%, saying that it was a good idea overall but the graphics execution and unimaginative gameplay resulted in a poor game. Star Trek: Starship Creator is a computer-based vehicle simulation game developed by Imergy and released by Simon & Schuster Interactive in 1998 for both Microsoft Windows and Mac OS, based on the official license of the Star Trek franchise. From this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Detailed information could be accessed concerning a particular system by selecting the "info" button. TITLE: Star Trek Starship Creator PUBLISHER: Simon and Schuster Interactive DEVELOPER: Imergy PLATFORMS: Macintosh, Windows PC RELEASE DATE: 1998. It also added the ability to customise the registry numbers on the starships created by the user. Publisher: Star Trek: Starship Creator is a computer-based simulation released by Simon & Schuster Interactive in 1998. For die-hard fans only. 90 MHz processor, 16 MB RAM, 25 MB hard drive space, 2x CD-ROM drive. Also published on Mac, this simulation game is abandonware and is set in a managerial, sci-fi / futuristic and licensed title. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the S… The Biographies of available characters that have been killed in canon, such as Lieutenant Tasha Yar's, either omit or contradict details of their untimely demise. In 1998, Simon & Schuster Interactive publishes Star Trek: Starship Creator on Windows. Add to Watchlist. Fixed a bug that allowed Enlisted characters to select Executive Officer role. In 2000, a new edition, called Star Trek: Starship Creator Warp II, was released. [13] This added three new ship classes, the Akira, the Oberth and the Prometheus class. That damage would remain until repaired; faster repairs could be effected if a more experienced engineer or larger crew complement had been assigned aboard. If a ship entered battle or a hazardous situation, it could take damage. Starship Creator sounds like every Star Trek fan's dream: Build your ship, choose your "dream" crew and then fly it. [2][4], Starship Creator was developed by Imergy. The following information will be available for this game: CHEATS CREDITS DOWNLOADS MISCELLANEOUS IMAGES You have a pre-set amount of parts to choose from and that is it. The basic Starship Creator program was followed by an add-on pack, reissued with the original Starship Creator as Star Trek: Starship Creator Deluxe. Certain officers, mostly the main characters, were restricted to either the captain or first officer position and their position from their respective series; for instance, Geordi La Forge could only be placed in the captain, first officer, or chief engineer roles. This biography was specifically taken into account and expanded upon by Robert Greenberger in the book Star Trek: Enterprise Logs. As the game progressed, more options for customizing a ship and newer missions were available. Also, the program could be minimized and left to run in a small window, called "stealth mode." Admit it: you’ve always wanted to design and captain your own starship. [1] The player also selects the crew that man the starship; these are pulled from across the franchise, and includes characters such as Spock, James T. Kirk and Worf. Star Trek: Starship Creator is a computer-based vehicle simulation game released by Simon and Schuster Interactive in 1998, as a spin-off of the Star Trek franchise.. Systems activity and communications between the crew were listed in a dialog box to the bottom of the screen. Also, energy requirements prevented large amounts of equipment from being installed. * STAR TREK: STAR fleet Command Volume II - Empires at War * STAR TREK: STAR ship Creator * STAR TREK: The Game Show * STAR TREK: The Kobayashi Alternative * STAR TREK: The Next Generation - A Final Unity * STAR TREK: The Next Generation - Birth of the Federation * STAR TREK: The Next Generation - The Transinium Challenge The game is set in a … Take your favorite fandoms with you and never miss a beat. October 1998 Get all the latest new about Star Trek: Starship Creator from GameSpot's industry-leading news coverage! Star Trek Starship Creator All, free star trek starship creator all software downloads, Page 3. Star Trek Chronology Associated Star Trek Links | U.F.P. Star Trek: Starship Creator Warp II (aka Warp 2 Creator, The) is a video game published in 2000 on Windows by Simon & Schuster Interactive. The user had to fit the ship with a number of vital systems, such as warp drive, impulse engines, life support, and a navigational deflector. ASIN B00002SANR (Original)ASIN B00001SVE6 (Deluxe) Once you have done this, go to the Main screen and enter a … In the command-crew aspect of the crew screen, there were several available positions, including captain, first officer, science officer, chief engineer, chief medical officer, counselor, and communications officer. [2] Some of the characters, such as Rachel Garrett from "Yesterday's Enterprise", had their biographies expanded for the game. Rating(s): Typically, there were three or four different prefabricated component designs for the primary hull, secondary hull, and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed. [5] It had previously created other multimedia software products based on the Star Trek licence, including the Star Trek: The Next Generation Interactive Technical Manual. After your ship is built use the "Export Ship" function under the Fleet Heading. [2] The equipped starships are then sent out on missions which earn credits that can then be used to buy new equipment or crew for the ship, or purchase a new starship and begin once again. General Star Trek Bibliography Read the Star Trek F.A.Q. Star Trek: Starship Creator Deluxe lets you design and build your own starship, then send that ship out on missions across the galaxy. Description of Star Trek: Starship Creator. The program was quite similar to the original Starship Creator but featured a number of new features and a slightly rearranged ship lineup. It's almost a game! Playing this really quite rare and sadly rather bland (and quiet) title from Simon and Shuster and Imergy (? Also, crewmembers could be assigned to multiple ships within the same fleet. [6] It was published by Simon & Schuster Interactive. Star Trek: Starship Creator is a 1998 offering in Zablac's library of Star Trek franchised games. The basic premise is that you, in the role of a dashing StarFleet Admiral, must build a fleet of starships. The program was designed with input from Michael Okuda, Denise Okuda, Rick Sternbach, and Doug Drexler – responsible for many of the technical or reference-oriented Star Trek books produced – and on which Foundation Imaging CEO Ron Thornton served as executive producer. Custom crewmembers could be created through import of a formatted text file and a *.bmp or *.pic image. Once a ship was decommissioned, the appropriate amount of credits were refunded to the user account. This screen showed a three-dimensional representation of the ship, which could be inspected from any angle. Not all systems were available to all classes; small ships or ones with limited profiles like the Defiant-class only had a small choice of available systems, while large multipurpose systems such as the Galaxy-class had a large variety of subsystems. [13] Boys' Life described the game as "Everything non-Trekkies never really wanted to know about 'Star Trek'. TITLE: Star Trek Starship Creator Warp II PUBLISHER: Simon and Schuster Interactive DEVELOPER: JoWood Productions PLATFORMS: Macintosh, Windows PC RELEASE DATE: 2000. Certain systems, like engines or crew quarters, could only have one version of the component installed, while others, like sciences labs and torpedoes, could have a variety of different types and be installed in different numbers. Also, custom missions could be imported, while ships could be exported to a file for import within another login or transfer to another computer. The systems were organized into main categories, such as propulsion, then into subsystems, like warp engine, warp core, impulse engine, and fusion reactor. Star Trek: Discovery is an American television series created by Bryan Fuller and Alex Kurtzman for the streaming service CBS All Access (later rebranded as Paramount+).Launched in 2017, it is the seventh Star Trek series and was the first since Star Trek: Enterprise concluded in 2005. Severe injuries could result in death, which would remove the crew member from the roster on the crew screen and assignment on other starships. Warp II was similar to the original in that the player could create and assign crew to a starship and initiate missions to evaluate their performance. [12], Joseph Szadkowski reviewed the Deluxe version of the game in February 2000 for The Washington Times. The program came with full instructions on how to create missions using Starship Markup Language or SML. Star Trek: Starship Creator - Deluxe Edition is a space simulation video game released by Simon & Schuster Interactive in 1999, as a spin-off of the Star Trek franchise.. The Defiant and Intrepid classes appear, having been in Star Trek: Deep Space Nine and Star Trek: Voyager respectively. Reviews 1 critic. A mission could be written with SML, saved to a text file, and then imported into the program under the Mission screen.